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Best $1000 PC for VR (Oculus Rift & HTC Vive)

ly/1lUCGy7 CPU: http://amzn.

How To Build a $1000 Virtual Reality Gaming PC

It's been too long since we've built a PC. We bring back illustrious technology journalist Loyd Case to talk about the state of computer hardware, the technical.

Virtual Desktop 1.0 Trailer

Official website: http://www.

I Built a $550 VR PC! But Can it Perform? ft. RX 480

With AMD's new RX 480 in hand, how much mileage can we hope to get out of a sub-$600 PC in virtual reality.

The Top 7 Best VR Headsets

Virtual reality is an immersive experience in which your head movements are tracked in a three dimensional world, making it suited to games and even movies.

How To Play PC Games In VR(Google Cardboard)/Trinus

Welcome To Sloop Tech In this video we're gonna show you how to play PC games in a VR(Google Cardboard) headset with the help of Trinus.

$1200 PC Gaming & VR Build!

ly/2aRfbZT) SPONSOR LINK (Fractal Define Nano S): http://bit.

The 10 best VR games on PC

Strap on your headset as we guide you through the very best of VR gaming, with minimal nausea.

The Best VR Headset? HTC Vive vs Oculus Rift vs PS VR

HTC Vive vs Oculus Rift vs PS VR Subscribe: http://goo.

Oculus Rift vs HTC Vive vs PlayStation VR!

Checking how the Oculus Rift stacks up vs HTC Vive and PlayStation VR. Subscribe.

Books

  • Theoretical and Mathematical Foundations of Computer Science

    Springer Science & Business Media. 2011. ISBN: 9783642249983,3642249981. 615 pages.

    This book constitutes the refereed post-proceedings of the Second International Conference on Theoretical and Mathematical Foundations of Computer Science, ICTMF 2011, held in Singapore in May 2011. The conference was held together with the Second International Conference on High Performance Networking, Computing, and Communication systems, ICHCC 2011, which proceedings are published in CCIS 163. The 84 revised selected papers presented were carefully reviewed and selected for inclusion in...

  • Human-Computer Interaction

    CRC Press. 2003. ISBN: 9780805849301,0805849300. 1344 pages.

    This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their work for presentation at the conference. The papers address the latest research and development efforts, as well as highlight the human aspects of design and use of computing systems. Those accepted for...

  • Human-Computer Interaction. Theory, Design, Development and Practice

    Springer. 2016. ISBN: 9783319395104,3319395106. 628 pages.

    The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a...

  • Advances in Computers

    Academic Press. 2011. ISBN: 0123855136,9780123855138. 304 pages.

    This series, since its first volume in 1960 and now the oldest series still being published, covers new developments in computer technology. Each volume contains 5 to 7 chapters, and 3 volumes are produced annually. Most chapters present an overview of a current subfield within computer science, including many citations and often new developments in the field by the authors of the individual chapters. Topics include hardware, software, web technology, communications, theoretic underpinnings...

  • Fusion of Smart, Multimedia and Computer Gaming Technologies

    Springer. 2015. ISBN: 9783319146454,3319146459. 205 pages.

    This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·Smart Gamification and Smart Serious Games. ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·Evaluation of Student Knowledge using an e-Learning Framework. ·The iTEC Eduteka. ·3D Virtual Worlds as a Fusion of...

Directory

Virtual reality - Wikipedia

Virtual reality (VR) is a computer technology that uses Virtual reality headsets, sometimes in combination with physical spaces or multi-projected environments, to ...

Oculus Rift: What Kind of Computer You'll Need for VR ...

A headset isn't all you'll need to get in the virtual reality game.

Neurable | Power Brain-Controlled Virtual Reality

Neurable builds brain-computer interfaces for next-generation computing platforms

Visual Effects | Computer Graphics World | 3D Modeling ...

CGW explores how leading-edge graphics techniques, including the 3D modeling, animation and visualization are used in such applications as CAD/CAM/CAE, architecture ...

Leader Computers - Leader Dealershop | Trade Only

Leader Computers is one of the leading IT & Telecommunications Distributors in Australia by creating a long term profitable partnerships with our dealers and ...

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Buttons
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Amiga 600
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Atari laptop!
Amazing stuff: custom-built (obviously), 3h battery life, ethernet, card reader. No wifi, though... ;(
Photo by Kuba Bożanowski on Flickr